Showing posts with label Uncharted. Show all posts
Showing posts with label Uncharted. Show all posts

Monday, December 30, 2019

The Best of the 10's - Danny's Best Videogames of the Decade!



THE BEST GAMES OF THE 2010's:

(in my very subjective opinion ...)

Okay ... let me actually preface this with a disclaimer. This is really my list of "favorite" games from the past decade. Some are higher on the list by virtue of the sheer amount of time I spent on them. Some are lower because, while amazing, I never quite saw them through to completion and there was something that held me back from going the distance. But these are the games that, over the last ten years, I enjoyed the most.


1. The Last of Us

- Games have always been about visceral experience. But The Last of Us is one of the best games ever at combining intense gameplay with a genuinely emotional narrative experience. The narrative fed back into the gameplay and vice versa. It was seamless. It was unforgettable. It was art. The Last Of Us is the greatest game of the decade, in my humble opinion.


2. Super Mario Odyssey

- Before I got a Switch, I had been without a Nintendo console since the day of Super Nintendo. And Super Mario Odyssey reminded me of how much I had missed the sorts of incredibly imaginative, ingenious adventures that only Nintendo can deliver. A masterpiece.


3. Horizon: Zero Dawn

- I often find myself struggling to fully commit to the big, epic, open-world games of this generation. But I made an exception for Horizon: Zero Dawn and I'm glad I did. A gorgeously-rendered game, the adventure had thrilling action but also a compelling post-post-apocalyptic narrative.


4. The Walking Dead

- A milestone for great narratives in games, Telltale's The Walking Dead was a throwback to the golden age of point and click adventure games. It started a wave of narrative-based games, and it showed just how good of a story a videogame could tell. This game was a horror game, a zombie game - but ultimately it was an emotional game.


5. The Legend of Zelda: Breath of the Wild

- Another bit of Nintendo magic, this one combines classic Zelda tropes with a Skyrim-like open world. The sense of discovery in this game is unparalleled. It's just fun and awe-inspiring to wander around the world and find new places and quests and dungeons.


6. Batman: Arkham City

- Batman: Arkham Asylum gave us one hell of a Batman game, but its open-world sequel gave us a true Batman epic. This game really made you feel like the Dark Knight, and had some great writing and voice-acting to boot. Its sequel, Arkham Knight, was cool too - but it couldn't quite match the brilliance of this one.


7. Life Is Strange

- I love the world of Life is Strange (can you tell I love great videogame narratives?). This game has its own, unique style that I think is super-cool. The characters are awesome. The time-travel conceit is great. The narrative is affecting and intense and will make you feel all of the emotions. One of my favorite gaming experiences ever.


8. God of War

- A bold reinvention of a modern-classic franchise, God of War for PS4 crafted a more story-based game that was surprisingly awesome. You still had the kind of epic action that the series was known for, but the new GoW had a previously-unseen level of narrative depth. "Boy!"


9. Inside

- This past decade saw an amazing boom of cool indie games, and one of my favorites was Inside. A creepy, mysterious 2-D action/puzzle game, Inside led you down a strange rabbit hole. It was one of the most engaging games I've played.


10. Skyrim

- Skyrim created a feeling like no other game to that point. You were in an open world of magic and adventure, and the sky was truly the limit. My experience with this one was a little weird. I bought it on PS3, a system on which it really struggled. I eventually re-bought it on PS4, and gained a new appreciation for how good the game is and how cool its world is. Truly a standard-setter.



THE NEXT BEST:


11. Rocket League

- The best 2-player game of the decade, Rocket League was addictive, competitive fun.


12. Nier: Automata

- A fantastic action game that's weird and unpredictable and just aesthetically amazing.


13. The Wolf Among Us

- Another of Telltale's best, this adventure took the world of the Fables comic book and brought it to life.


14. Uncharted 4: A Thief's End

- The Uncharted series is one of my favorite videogame franchises ever, and it came to a satisfying end with the fourth and final (?) installment. Naughty Dog are the masters of narrative-driven action/adventure games, and it's amazing how often the aesthetics of Uncharted pop-up both in other games and in movies and TV.


15. Bioshock Infinite

- The original Bioshock was a groundbreaking game, and its long-awaited successor was also pretty amazing in its own right. With a super cool steampunk aesthetic and a whole new dystopian world to explore, this game ruled.


16. Injustice: Gods Among Us

- The original Injustice game was a can't-miss combo of Mortal Kombat gameplay with DC Comics superheroes and villains. My brother and I engaged in endless battles in this game - it was always a great time.


17. The Witcher 3: Wild Hunt

- This should probably be higher on the list - it's an all-time great game. I just moved it down several notches because I still don't feel like I've spent enough time with the game to properly rate it. I want to go back! Suffice it to say, one of the most engaging and well-made RPG's ever.


18. Spider-Man

- Combine the superlative development prowess of Insomniac with Spider-Man and you have a can't-miss proposition. An incredible cool, fun game that combines smooth-as-silk gameplay with excelsior-worthy storytelling.


19. Hollow Knight

- Another of the best indie gems from this decade, Hollow Knight provides classic (if at times super challenging!) Metroidvania gameplay with an absolutely amazing cartoon art-style.


20. Control

- My favorite game of 2019, Control is a unique action game that had an ultra-compelling, Lynch-ian aesthetic and super fun psychic-power shooter gameplay.



Friday, December 30, 2016

THE BEST OF 2016 - The Best GAMES Of The Year




THE BEST GAMES OF 2016:

- Oh, if only my younger self could see me now. Too many games and not enough time to play them? What a problem to have. And yet, this year I really felt the weight of an ever-increasing videogame back-log. I mean, keeping up with games can be hard - many of my friends and peers likely can't even fathom how I keep up with them at all. But I can't not at least *try* to stay current - I'm too passionate about the medium and the industry to not have gaming as a part of my life. I wish more people felt the same way. Although the older I get, the harder it is to gauge gaming's current place in pop culture. I know fewer and fewer people who would call themselves gamers, but *tons* of people who seemed to salivate over the idea of buying an NES classic console, and shelling out money to get a less-functional version of a thirty-year-old Nintendo system. So here is my plea to readers and friends: don't give up on gaming. Even as you get married and have kids and grow up (ugh), don't give up on it. You don't drop movies or TV, so don't drop games. The old stuff you played was good, but a lot of the new stuff is better. You don't want to miss out on on the new classics - the games like Bioshock, Mass Effect, Skyrim, Uncharted, The Last of Us, or Telltale's The Walking Dead series. 

It's true - in 2016 I was usually playing catch-up when it came to games. I played through games from last year and older - games like the Mass Effect series, A Wolf Among Us, Limbo, Skyrim, Tomb Raider, and Batman: Arkham Knight. And of course, I engaged my brother in many a Rocket League match-up (unfortunately, I tended to lose).

I once again was lucky enough to attend E3 this year. I sampled the Playstation VR. I saw a demo of Injustice 2. I pinched myself realizing that I was at freaking E3. My sense from E3 2016 was that the big, blockbuster games are now so costly and time-consuming to produce that they will come less frequently, and some will not be to everyone's tastes. And so to fill in the gaps, indie games are really where it's at. Look at any Best of 2016 list, and indie games dominate. For people who like simpler, more cerebral, or more old-school games - it's a golden age right now. Look at stuff like Limbo and this year's Inside - simple yet impactful games that pair old-school 2-D play mechanics with new-school thematic sophistication and indie design sensibilities. Or look at what Telltale continues to do with franchises like The Walking Dead and Batman - creating episodic graphic adventures that are simple, story-based, but really really good. 

The timetables on blockbuster games are such that there are going to be ebbs and flows. I was okay that 2016 was a lean year for big new games (remember, the back-log), but even with that said, there was a new Uncharted game - and to me, that's the gold standard. Not to mention the arrival of long-delayed (like, seriously long) games like Final Fantasy XV and The Last Guardian. Meanwhile, 2017 seems poised to be huge if you happen to be a Playstation owner. The stars have aligned to bring us Horizon: Zero Dawn, a new God of War, a new Mass Effect, and many others. 2017 is going to be ridiculous. Not to mention, Nintendo's Switch is poised to launch. The Big N has been a non-factor for me for several years now, but I am curious to see what becomes of the Switch - likely their last, best shot to once again play with the big boys in the console space. I'm still a bit skeptical of it, personally. I mean, how long is Nintendo going to come out with a less-powerful console and try to get by with only a few token third-party games? 

But back to my original point: one of my pop-culture resolutions for 2017 is to actively make at least a bit more time for games. After all, there is going to be *a lot* to play in the new year.


DANNY'S BEST GAMES OF THE YEAR:

1.) Uncharted 4: A Thief's End

- As I say above, to me Uncharted is the gold standard in games. I get that some people are weary of the series at this point, and I get that The Last of Us (which I love) has sort of usurped it as the preferred Naughty Dog franchise. But Uncharted is still the series I point to when I tell people how, in many ways, games are outdoing Hollywood in terms of providing a memorable blockbuster cinematic experience. I mean, they are making an Uncharted movie - but how is that ever going to top this? This series melds grade-A storytelling with engaging gameplay like few others, and has mastered the art of creating gigantic, movie-like set-pieces that have the effect of placing the player squarely in the middle of jaw-dropping action. Uncharted 4, for its part, is a return to the form for the series after, arguably, a solid but not-quite-bar-raising third entry. For one, Uncharted 4 stuns with its visuals - as the first game in the series for the PS4, it may take the cake for best graphics yet of this gaming generation. For another, the game makes some very tangible gameplay improvements - more responsive melee combat, a fun-as-hell grappling hook mechanic that took me back to Bionic Commando, and a much-improved sneaking/cover mechanic. And finally, the story is one of the best yet in the series - a sprawling adventure that nonetheless makes time for some quiet, character-driven moments - putting the focus back on the Nathan Drake / Elena relationship in a way that's sure to please fans of the series. So to sum up, I'll simply say that to me - Uncharted 4 is currently *the* reason to buy a PS4. Get it.

2.) The Last Guardian

- The latest from the creators of Ico and Shadow of the Colossus was years in the making - to the point where it was on the verge of becoming a legendary piece of vaporware. But the game finally came out this year, and to me it was worth the wait. Yes, the controls and camera feel a bit messy. The game as a whole lacks some of the polish that we now expect from AAA games. And yet, The Last Guardian has a magic to it that you don't see that often anymore - playing it took me back to the early PS1 days when developers were still experimenting and finding their way around hardware. The games back then were sometimes glitchy, but man, were they interesting. Maybe it's also that we don't get as many Japanese games anymore, I don't know. But TLG casts a spell on players. It's got emotion. It's got awe and wonder. Magic. You play a young boy in a magical land, navigating through obstacles and puzzles with a giant dragon-like creature at your side. The game is all about the relationship between boy and beast, and it's funny and sad and inspiring. The Last Guardian is a rare beast indeed.

3.) Inside

- Following the success of their trippy puzzler Limbo, the team at Playdead this year brought us a more-than-worthy follow-up with Inside. These guys do atmospheric like no one else, and Inside is nothing if not *haunting.* Like Limbo, Inside simply throws you head-first into the game - no explanations, no tutorials, not cut-scenes explaining the story. The game is the story, and the narrative slowly reveals itself as you make your way through the game's increasingly weird and disturbing nightmare-scape. This is the kind of game that we are lucky to now have (and that I hope we continue to get more of) as part of the ongoing indie revolution. 

4.) Final Fantasy XV

- In my youth, I was an uber Final Fantasy fanboy. I religiously played every entry in the series, and have many fond memories of getting lost in various FF games over the years. XII was the one that sort of broke me - I get that it did the job for a certain contingency, but to me it was a turning point in which the series became too complex and difficult for its own good. In any case, based on my early time spent with XV - the long-time-coming first entry for the series of this generation, it does feel like a bit of that old magic is back. The story feels more engrossing, the gameplay and combat more intuitive. The game feels both retro and suitably modernized. And the visuals are stunning. A welcome return to form. 

5.) Ratchet & Clank

- No joke, Ratchet & Clank may be my favorite game series of the last fifteen years - so I always look forward to new entries in the series, and thank the gaming gods that this still-underrated franchise continues to exist. 2016 was a noteworthy year for R&C, as there was an animated movie based on the original game, and in turn a new game based on the movie. The new game was sort of a strange hybrid - a game based on a movie based on a game - but what really mattered was that it was more of the classic gameplay that makes the series so awesome. Let me put it this way: so many action/adventure games nowadays hand-hold you through their action sequences. You are more "guiding" your character rather than directly controlling them. Not in R&C - the game's got spot-on sticky controls that are totally 1-to-1. These games rely on fast reflexes and run n' gun proficiency - scratching an itch that not many other third-person games do these days. R&C games always control like a dream, always look amazing, are always imaginative-as-hell (think Pixar), and are most importantly downright fun. Keep 'em coming, Insomniac.